The SmartROOT project is a Strategic Partnership in the field of higher education that focuses on the preparation of a new Joint Master Degree program in the field of Mixed Farming Systems (MFS). SmartROOT main objectives include: • The preparation of an international master degree program. • The active involvement of students in the preparation process. • …
i-PEAR – Inclusive Peer Learning with Augmented Reality Apps
Teaching and learning with peers and augmented reality offers opportunities for memorable, active learning. The project aims to promote P2P pedagogy as an empowering and active form of learning. Additionally, AR provides students with opportunities to create their own content and visualize the products of their collaborations. Combining collaborative approaches and visuals, the educators and …
ImTech4Ed – Immersive Technologies for Education
ImTech4ED is going to establish various school activities in cooperation with the local and national educational community of each partner. Support from the school community is essential for the outcomes of the project. ImTech4ED are going to support the educational community and in particular school leaders and teachers in terms of documentation, training and mentoring …
ICE
Due to the importance of cultural heritage, more and more products are appearing on the market with the aim of supporting actions related to the Museums of the future. Despite the strong interest, tour apps usually have pre-made and static content, the same for all categories of visitors. Contrary to the usual practices, ICE attempts …
A.T.P.P Innovation
The project “Advanced Product Promotion Tools” for the company AFOI TSATSOULI ABBEEE (Royal) is implemented within the framework of the invitation “Investment Plans for Innovation, Research and Development of Businesses in the Agri-Food Sector” The investment plan concerns the implementation of 4 proposals: • Development of services for visually impaired consumers • Mobile application to provide …
FuseGI
The environmental as well as the health market call for skilled scientific staff that is able to contribute in developing interdisciplinary practical solutions, based on accurate and up-to-date geospatial information. Therefore competence in GeoInformatics (GI), which is an ensemble of technologies and methods that allow the transformation of geospatial information into trustworthy and actionable information, …
Active learning in the classroom (28 June-02 July 2021)
Through interactive activities, participants will learn how to promote an active learning environment and set up a Future Classroom Lab, how to tailor instruction to meet individual needs, how to enhance key competences of the students and how to improve learning outcomes through increased engagement and interactivity through augmented reality (AR). Participants will also have …
Webinar “Κατέκτησε την επαυξημένη πραγματικότητα μέσω του ARTutor (ver 3)”
Οργάνωση Webinar Κατέκτησε την Επαυξημένη Πραγματικότητα μέσω του ARTutor (ver 3) Συνδιοργάνωση με eTwinning Greece Και την υποστήριξη της ομάδας Εξ αποστάσεως Εκπαίδευσης Κυριακή 6 Ιουνίου και ώρα 19.00 Υποστηρικτικό υλικό Webinar
AUGMENTED REALITY AND ARTUTOR AS A TOOL FOR THE 1ST INTERNATIONAL HACKATHON OF IMTECH4ED
AETMA Lab participated in the 1st International Hackathon of ImTech4ED (Immersive Technologies for Education) project and presented examples of AR technology in education with a focus on the nominated tool ARTutor. Please find more details about the Hackathon at the https://imtech4ed.eu/international-hackathon/
Strengthening SELFIE across Europe with the SHERPA Project
Τhe coordinator of the Erasmus+ project SELFIE HElpeR & Pedagogical innovation Assistant (SHERPA) professor Avgoustos Tsinakos from the Democritus University of Thrace, AETMA LAB was interviewed from the European Union official website. Please find more details at the full article Strengthening SELFIE across Europe with the SHERPA project.