VR Educators

The educational world for the development of VR experiences is the latest effort of the AETMA Lab to develop virtual world for the development of VR educational experiences. The environment will initially be freely available for use by postgraduate students of IMT and students of the Informatics Department of DUTH Kavala. After the pilot development …

JAUNTY – Joint undergAduate coUrses for smart eNergy managemenT sYstems

JAUNTY focuses on transferring latest research outputs generated from the “Secure and Private Smart Grid (SPEAR)” and “SDN – microgrid reSilient Electrical eNergy SystEm (SDNmicroSENSE)” projects funded under the H2020 program, back into education at a European level by joining students and instructors from different countries exploiting the capabilities provided by digital technologies. The idea …

SmartROOM Smart FaRming InnOvatiOn Training

The SmartROOT project is a Strategic Partnership in the field of higher education that focuses on the preparation of a new Joint Master Degree program in the field of Mixed Farming Systems (MFS). SmartROOT main objectives include:  • The preparation of an international master degree program. • The active involvement of students in the preparation process. • …

i-PEAR – Inclusive Peer Learning with Augmented Reality Apps

Teaching and learning with peers and augmented reality offers opportunities for memorable, active learning. The project aims to promote P2P pedagogy as an empowering and active form of learning. Additionally, AR provides students with opportunities to create their own content and visualize the products of their collaborations. Combining collaborative approaches and visuals, the educators and …

ImTech4Ed – Immersive Technologies for Education

ImTech4ED is going to establish various school activities in cooperation with the local and national educational community of each partner. Support from the school community is essential for the outcomes of the project. ImTech4ED are going to support the educational community and in particular school leaders and teachers in terms of documentation, training and mentoring …

ICE

Due to the importance of cultural heritage, more and more products are appearing on the market with the aim of supporting actions related to the Museums of the future. Despite the strong interest, tour apps usually have pre-made and static content, the same for all categories of visitors. Contrary to the usual practices, ICE attempts …

A.T.P.P Innovation

The project “Advanced Product Promotion Tools” for the company AFOI TSATSOULI ABBEEE (Royal) is implemented within the framework of the invitation “Investment Plans for Innovation, Research and Development of Businesses in the Agri-Food Sector” The investment plan concerns the implementation of 4 proposals:  • Development of services for visually impaired consumers • Mobile application to provide …

FuseGI

The environmental as well as the health market call for skilled scientific staff that is able to contribute in developing interdisciplinary practical solutions, based on accurate and up-to-date geospatial information. Therefore competence in GeoInformatics (GI), which is an ensemble of technologies and methods that allow the transformation of geospatial information into trustworthy and actionable information, …

Active learning in the classroom (28 June-02 July 2021)

Through interactive activities, participants will learn how to promote an active learning environment and set up a Future Classroom Lab, how to tailor instruction to meet individual needs, how to enhance key competences of the students and how to improve learning outcomes through increased engagement and interactivity through augmented reality (AR). Participants will also have …