The goal of eROBSON is to teach Robotics Education in schools through Augmented Reality (AR). The need arose from the consequences that the COVID-19 pandemic had on the educational process and especially on the implementation of laboratory courses. The reproduction of the educational material is done at a low cost (of development and use). Also, …
ICE – Innovative Cultural Experience
The purpose of ICE is to highlight cultural heritage through an interactive augmented reality device (Transparent Window) which displays information over a real museum exhibit. The final product is aimed at exhibition, educational and other spaces, with the ability to provide a comprehensive presentation of an exhibition with dynamic content that will be adapted to …
Professional Training
Professional Training is professional training through VR. There is no direct insight from the field, and there is no experiential involvement of teachers in the field. Professional Training offers workplace immersion, experiential learning, better understanding of complex processes, increasing trainees’ skills and abilities to deal with disaster scenarios and safe training in multiple scenarios. Professional …
AR Assist
ARAssist aims at personalized remote support of the educational process using augmented reality. The ARAssist application offers the ability to receive and give remote assistance. Also, it can be used in many different use cases: Technical, for example quick car inspection with the help of a mechanic. Educational, for example help from the teacher or classmate with …
InLife (Independent Life)
The InLife (Independent Life) application is provided to families who have as protected members people with Down syndrome or suffering from Dementia (Alzheimer’s) in the early stages. The InLife application offers the possibility of autonomous execution of basic household actions without the need for any external technological intervention. Family privacy is NOT violated through InLife. …
IMT MSc (Immersive Technologies – Innovation in Education, Training and Game Design)
The MSc provides knowledge and skills in cutting-edge technologies: Augmented Reality Virtual Reality Mixed Reality Game Design It is addressed to teachers, researchers and scientists of all specialties and with an interest in the specific Scientific Fields. The teaching language is English and the teaching staff is international. Also, it is available worldwide through distance …
Advanced Virtual School
The main goal of Advanced Virtual School is the personalized experience for each school by leveraging the actual school space and the Official Evacuation Plan by training and informing students to find the best escape routes in the event of disasters. Additional objectives are: participatory learning & exploration through Mixed Reality, the use of high …
Virtual School (Mixed Version)
Το έργο εμπνεύστηκε από την τραγωδία στο Μάτι Αθηνών (Καταστροφική πυρκαγιά στις 23 Ιουλίου 2018, έχασαν τη ζωή τους 96 άνθρωποι, και μερικοί από αυτούς ήταν παιδιά). Οι στόχοι δράσης του είναι: • Χρήση εμπειριών επαυξημένης και μικτής πραγματικότητας στα σχολεία • Αύξηση της ευαισθητοποίησης των μαθητών σχετικά με τη διαχείριση φυσικώνκαταστροφών • Αξιοποίηση υψηλής …
SHERPA
SHERPA is a two-year Erasmus+ project with a mission to strengthen the adoption and systematic use of SELFIE across Europe. SELFIE is the European Commission’s free, customisable self-evaluation tool helping schools to better understand their progress on digitally-enabled teaching and learning. SHERPA will provide schools with vitally-needed scaffolding for on-boarding SELFIE and will help them gain …
ARTutor 4
ARTutor is an Augmented Reality Educational Platform developed by Advanced Educational Technologies and Mobile Applications (AETMA) Resaerch Lab at the International Hellenic University, since 2016. ARTutor is available free of cost to all the educators and the students arrount the globe, in order to help them to develop technology enchanced educational material and improve the …