First of all, the app is called Cyber Security AR and it is about internet security. The target audience is mainly children aged 9 – 17 years, but it can also be used by adults. In particular, it is an augmented reality application, which, in combination with a mockup, works as a learning tool. In …
Year: 2022
Human Anatomy AR
The application is compatible with almost the largest percentage primary and secondary education courses which have as a subject the human anatomy. The first section which is also the initial menu of the application includes eight buttons which are the most basic. The first option is the AR System which opens the device’s camera and waits until it …
Virtual Guide for the Meteoro Museum of Natural History and Mushrooms
By starting this project the goal was to give the user the possibility, regardless of location, to visit electronically and obtain information about the Museum of Natural History and Meteor Mushrooms. So that someone can get a full picture of what a museum can offer him the help of a tour guide is usually needed. Nevertheless, most …
Trials of the Acropolis
Trials of the Acropolis is an Android VR educational game, based on the third-grade Greek history book, regarding Greek Mythology. It challenges the player to fulfill an ancient myth that no one in the history of Ancient Greece has ever completed. According to the myth there are scattered six trials across the Acropolis of Athens …
The Disaster House
This project describes a tactile interface game aimed at elementary and high school children and aims to help them familiarize themselves with the actions they must perform before and during a natural or man-made disaster such as an earthquake, flood or fire , in the context of a house. The results obtained from the application …
The Emergency Suitcase
Natural and man-made or technological hazards, most of the time, appear without warning. These risks can cause major disasters such as losses human lives, property, environmental pollution. Informing society about response to disasters, must start from the lowest levels of education and to continues for life. This project describes a physical interface game through the computer, which is taught …
Free Immersive Education for All: From Greece to the World
This episode of Silver Lining for Learning (SLL) will showcase a series of virtual, augmented, and immersive learning projects being undertaken in the Advanced Educational Technologies and Mobile Applications (AETMA) Research Lab of the Computing Science Department of the Democritus University of Thrace in Kavala, Greece. Three researchers, Drs. Tsinakos Augustos, George Terzopoulos, and Ioannis Kazanidis, …
Presentation on the use of Immersive Technologies, in the concept of Theatrical Education
A really challenging and very interesting Invited Presentation on the use of Immersive Technologies & ARTutor, in the concept of Theatrical Education in Greece (17/6/2022).
ΠΡΟΚΎΡΗΞΗ ΤΡΙΏΝ (3) ΘΈΣΕΩΝ ΠΡΑΚΤΙΚΉΣ ΆΣΚΗΣΗΣ ΑΠΌ ΤΟ AETMA LAB
ΠΡΟΚΥΡΗΞΗ ΠΡΑΚΤΙΚΗΣ ΑΣΚΗΣΗΣ ΑΕΤΜΑ
Education Leaders Awards 2022 – Golden Price
CommuniTIES is a program designed in an interdisciplinary context and implemented by inviting teachers and 75 teenage students from the Balkans to transnational cooperation and interaction with the ultimate goal of their information literacy, critical intake and also the creation of digital content with the pedagogical use of immersion technologies in rapidly evolving digital information …